# Game Ui Ux

> Design and review an engine-neutral game UI/UX contract for HUDs, menus, inventories, shops, maps…

Design and review an engine-neutral game UI/UX contract for HUDs, menus, inventories, shops, maps, settings, overlays, tutorials, notifications, and controller flows. Use when a game interface must define player decisions, information hierarchy, persistent versus contextual HUD state, screen-stack behavior, keyboard/gamepad/touch input, focus order, back behavior, safe areas, responsive layout, scalable text, localization, accessibility, event-driven data binding, or cross-device verification; when the user asks for game UI design, game UI UX, HUD usability, controller navigation, or Three.js game UI planning; or when a mockup must be reconciled with a real runtime. Produce and validate `game-ui-contract.json`, then route visual concepts and engine widgets to their specialist skills.

- Page: https://ss33.ai/skills/akillness/game-ui-ux-40759300232
- Publisher: akillness
- Category: [Software Development](https://ss33.ai/skills/category/software-development-t44z8z) › [Frontend & UI](https://ss33.ai/skills/category/software-development-t44z8z/frontend-and-ui-q25e9r)
- Source: https://github.com/akillness/jeo-skills/blob/d9af9e3de37b0fd940d5cab1897c9b9a00fd8a35/.agent-skills/game-ui-ux/SKILL.md

## Skill

This skill's licence does not allow redistribution, so the store does not serve its text. Get it from the author: https://github.com/akillness/jeo-skills/blob/d9af9e3de37b0fd940d5cab1897c9b9a00fd8a35/.agent-skills/game-ui-ux/SKILL.md
