Skill Store 33

Veil

Add advanced rendering to Minecraft mods with Veil — Veil 4.4.1 (MC 1.21.1) plus Veil 1.0.0.228 (…

by hairyf · MIT

The skill

Add advanced rendering to Minecraft mods with Veil — Veil 4.4.1 (MC 1.21.1) plus Veil 1.0.0.228 (MC 1.20.1): custom GLSL shaders, post-processing pipelines, JSON framebuffers, deferred lighting, data-driven particles (Quasar), animations (Graveyard/Necromancer), render types, in-world tooltips, OpenCL, and shader modification. Use when building Minecraft mod visuals, shaders, or game-engine-style rendering.

Veil is a rendering library for Minecraft mods (Fabric, Forge, NeoForge) that brings game-engine-level graphics to Java Minecraft: a full GLSL shader pipeline, JSON-driven framebuffers and post-processing, deferred lighting, data-driven particles and effects, procedural skeletal animation, and custom render types. Use these skills when adding shaders, post FX, lights, particles, animations, or custom render pipelines to a mod.

The skill is based on Veil v4.4.1 (Minecraft 1.21.1) and Veil v1.0.0.228 (Minecraft 1.20.1), generated at 2026-08-07, v1 content added 2026-08-08.

Core References

Topic Description Reference
Setup & Resource Layout Dependencies, maven repos, pinwheel/quasar/flare folders, hot reload, editors, commands core-getting-started
Shader Programs Program JSON, shader stages, includes, definitions, textures, blending, required features core-shaders
Uniforms & Uniform Blocks Built-in uniforms, #veil:buffer blocks, uploading values from Java core-uniforms
Colors & Easings Color utilities and the Easing helpers core-colors-easings

Features

Rendering Pipeline

Topic Description Reference
Framebuffers Global JSON framebuffers, long/short forms, attachments, sampler aliases features-framebuffers
Post-Processing Pipeline JSON, stages (blit/copy/mask/depth), pipeline merging, fog example features-post-processing
Dynamic Buffers Deferred-style buffers (albedo/normal/light), shader tags and flags features-dynamic-buffers
Deferred Lights Point/area/directional/spot lights, custom light types, renderers, DDA occlusion features-lights

Render Types

Topic Description Reference
Data-Driven Render Types JSON render types, vertex formats, modes, and all layer shards features-render-types
Render Type Stages Custom RenderStateShards, fixed buffers, level-stage rendering, layered render types features-render-type-stages

Content Systems

Topic Description Reference
Quasar Particles Data-driven particle emitters, shapes, settings, modules, spawning features-quasar
Flare Effects Data-driven effects: shells, properties, modifiers, templates, modules features-flare
Necromancer Animations Skeletons, bones, animators, animations, skins, entity rendering features-necromancer

Shader & Vertex Extras

Topic Description Reference
Shader Injection JSON injections with head()/tail(), redirect/replace, migration from old format features-shader-injection
Vertex Arrays Uploadable vertex buffers with custom attributes and multi-buffer layouts features-vertex-arrays
Veil Events Platform-independent and Forge/Fabric-specific Veil events features-events

Best Practices

Topic Description Reference
Dev Workflow Editor usage, hot swapping, debugging, integration patterns best-practices-workflow
Molang & Codecs Molang expressions, codec-driven data files, registry extension points best-practices-molang-codecs

Veil 1 (MC 1.20.1)

For projects pinned to Veil 1.0.0.228 / Minecraft 1.20.1, use these references — they document the v1 API (foundry.veil.api.client.*, foundry.veil.api.quasar.*, foundry.veil.api.opencl.*), not the v4 API. The current wiki describes Veil 4.x and is misleading for 1.20.1 projects.

Topic Description Reference
Getting Started Maven, per-loader deps, resource layout, editors/hot reload, v1 vs v4 feature map v1-getting-started
Shaders Program JSON, stage extensions, includes, uniforms, definitions, textures v1-shaders
Framebuffers JSON long/short forms, dataType, FramebufferManager, AdvancedFbo v1-framebuffers
Post-Processing Pipeline JSON, blit/copy/mask/depth_function stages, PostProcessingManager v1-post-processing
Render Types JSON layer shards, Java-built/layered render types, v1 VeilRenderType#get caveat v1-render-types
Render Type Stages RenderTypeStageRegistry, fixed buffers, level-stage rendering v1-render-type-stages
Deferred Lights PointLight/AreaLight/DirectionalLight, LightRenderer, deferred framebuffer v1-lights
Quasar Particles Emitter/module/particle-data JSON, shapes, spawning, custom modules v1-quasar
Animations Keyframe/Path timeline system; Necromancer stub status in 1.0.0.228 v1-animations
Graveyard Skeletons InterpolatedSkeleton, bones, AnimationProperties, meshes, constraints v1-graveyard
Colors & Easings Color, filters, themes, easings.net curves v1-colors-easings
Poses ExtendedPose/PoseRegistry custom item-use poses v1-poses
In-World Tooltips Tooltippable, worldspace/screenspace, themes, item holders v1-tooltips
Events VeilEventPlatform bridge + Forge/Fabric event classes v1-events
OpenCL Environments, programs, kernels, buffers, event dispatch v1-opencl
Shader Modification shader_modifiers layout, directives, injection commands v1-shader-modification

Note: in 1.0.0.228 the Necromancer package is an unfinished stub, and JSON render types have no runtime getter yet — use the Graveyard system and Java-built render types instead.

Use this skill

Connect your agent to the Skill Store MCP server and ask for it by ref: hairyf/veil-20573316496.

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Details

Publisher
hairyf
Category
Creative & Media › Games
License
MIT
Updated
2026-10-14

References

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