Prototype
Build a throwaway prototype — a shareable HTML demo for state/logic questions, or several UI vari…
by helderberto · MIT
The skill
Build a throwaway prototype — a shareable HTML demo for state/logic questions, or several UI variations toggleable from one route. Use when comparing design directions before committing, or the user says "prototype", "mock up", "try a few approaches". Don't use for production code (/build, /tdd).
Prototype
A prototype is throwaway code that answers a question. The question decides the shape.
Pick a branch
Identify which question is being answered — from the user's prompt, the surrounding code, or by asking if the user is around:
- "Does this logic / state model feel right?" → logic.md. Build one self-contained HTML file — free-play buttons plus guided scenario tabs, in domain language — that pushes the state machine through cases that are hard to reason about on paper, and that a non-developer can drive.
- "What should this look like?" → ui.md. Generate several radically different UI variations on a single route, switchable via a URL search param and a floating bottom bar.
The two branches produce very different artifacts — getting this wrong wastes the whole prototype. If the question is genuinely ambiguous and the user isn't reachable, default to whichever branch better matches the surrounding code (a backend module → logic; a page or component → UI) and state the assumption at the top of the prototype.
Rules that apply to both
- Throwaway from day one, and clearly marked as such. Locate the prototype code close to where it will actually be used (next to the module or page it's prototyping for) so context is obvious — but name it so a casual reader can see it's a prototype, not production. For throwaway UI routes, obey whatever routing convention the project already uses; don't invent a new top-level structure.
- Trivial to run. A UI prototype starts from one command in the project's task runner —
pnpm <name>,python <path>,bun <path>, etc. A logic demo is one HTML file the user double-clicks. - No persistence by default. State lives in memory. Persistence is the thing the prototype is checking, not something it should depend on. If the question explicitly involves a database, hit a scratch DB or a local file with a clear "PROTOTYPE — wipe me" name.
- Skip the polish. No tests, no error handling beyond what makes the prototype runnable, no abstractions. The point is to learn something fast.
- Surface the state. After every action (logic) or on every variant switch (UI), print or render the full relevant state so the user can see what changed.
- Keep it off main when done. Fold the validated decision into the real code, then commit the prototype itself to a
prototype/<name>branch as a primary source, pointed at from the issue or spec that uses it. Main keeps only the decision.
When done
The answer is the only thing worth keeping from a prototype. Capture it somewhere durable (commit message, ADR, issue, or a NOTES.md on the prototype branch) along with the question it was answering. If the user is around, that capture is a quick conversation; if not, leave the placeholder so they (or you, on the next pass) can fill in the verdict.
Use this skill
Connect your agent to the Skill Store MCP server and ask for it by ref: helderberto/prototype-16217085156.
Details
- Publisher
- helderberto
- Category
- Software Development › Frontend & UI
- License
- MIT
- Updated
- 2026-10-16
References
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