Cli Hub Matrix Game Development
Capability-based multi-tool matrix for game development: engine, 3D/2D/audio assets, AI-generated…
by hkuds · Apache-2.0
The skill
Capability-based multi-tool matrix for game development: engine, 3D/2D/audio assets, AI-generated assets, agent playtesting, packaging, store publishing, and telemetry.
Game Development Matrix (S4 — v2 capability-based)
Scenario S4. All asset-creation capabilities covered via the S3/S5 stacks; the structural gap is distribution (Steam/itch/console stores) and alternative engines (Unity/Unreal).
Schema: docs/cli-matrix/matrix_registry.schema.md. Matrix plan: docs/cli-matrix/cli-matrix-plan.md.
Install
cli-hub matrix install game-development
cli-hub matrix info game-development
cli-hub matrix preflight game-development --json
Provider selection constraints
- Use preflight as an availability report, not as a provider selector.
- Treat provider order as documentation order only.
- Choose from user requirements, output quality bar, offline needs, credential state, install cost, and provider notes.
- Escalate to paid or metered APIs only when credentials are already present or the user explicitly consents.
Preflight
Run cli-hub matrix preflight game-development --json first. Use the manual block below for extra probes or older cli-hub versions.
cli-hub list --json
python - <<'PY'
import importlib.util
for m in ("pygame","arcade","panda3d","ursina","trimesh","pygltflib","PIL",
"pydub","librosa","music21","mido","abjad","diffusers","replicate",
"posthog","gymnasium"):
print(m, importlib.util.find_spec(m) is not None)
PY
for b in godot blender aseprite butler steamcmd ffmpeg pyinstaller; do
command -v "$b" >/dev/null && echo "$b: yes" || echo "$b: no"
done
for e in STEAM_USERNAME STEAM_PASSWORD ITCH_API_KEY EPIC_DEV_TOKEN \
PLAY_CONSOLE_KEY APP_STORE_CONNECT_KEY \
REPLICATE_API_TOKEN OPENAI_API_KEY STABILITY_API_KEY IDEOGRAM_API_KEY \
POSTHOG_API_KEY GAMEANALYTICS_KEY PLAYFAB_TITLE_KEY SENTRY_DSN; do
[ -n "${!e}" ] && echo "$e: set" || echo "$e: unset"
done
Suggest-to-user template
To enable <capability> via <provider>, please set <ENV_VAR>.
Cost: <cost notes>
Quality: <quality tier>
Reply 'skip' to fall back to <next provider>.
Example: To publish to Steam, please install steamcmd and set STEAM_USERNAME + STEAM_PASSWORD (use a dedicated build account to limit credential risk). Cost: one-time $100 Steamworks fee. Reply 'skip' to fall back to itch.io via butler which only needs ITCH_API_KEY.
Capabilities
game.engine — engine authoring / project manipulation
| Provider | Kind | Requires | Cost | Quality | Offline |
|---|---|---|---|---|---|
cli-anything-godot |
harness-cli | Godot installed | free | sota | yes |
pygame |
python | pkg | free | good | yes |
arcade |
python | pkg | free | good | yes |
panda3d |
python | pkg | free | high | yes |
ursina |
python | pkg | free | good | yes |
| Unity / Unreal | — | — | — | — | — |
asset.3d — 3D game assets
See S3 matrix. Primary: cli-anything-blender, cli-anything-freecad, trimesh, pygltflib.
asset.2d — sprites, tiles, UI art
| Provider | Kind | Requires | Cost | Quality | Offline |
|---|---|---|---|---|---|
cli-anything-krita |
harness-cli | Krita installed | free | sota | yes |
cli-anything-inkscape |
harness-cli | Inkscape installed | free | sota | yes |
Pillow |
python | pkg | free | good | yes |
aseprite |
native | binary (commercial) | paid | sota | yes |
pyxel |
python | pkg | free | good | yes |
| OpenAI GPT-Image-1 | api | OPENAI_API_KEY |
metered | sota | no |
| Scenario GG | api | SCENARIO_API_KEY |
paid | sota | no |
| Leonardo AI | api | LEONARDO_API_KEY |
paid | high | no |
asset.audio — sfx and gameplay audio
| Provider | Kind | Requires | Cost | Quality | Offline |
|---|---|---|---|---|---|
cli-anything-audacity |
harness-cli | Audacity | free | high | yes |
pydub / librosa / soundfile |
python | pkg | free | good | yes |
sfxr / jsfxr |
native | binary | free | good | yes |
| ElevenLabs SFX | api | ELEVENLABS_API_KEY |
paid | sota | no |
| Mubert | api | MUBERT_API_KEY |
metered | high | no |
asset.notation — music notation / score export
| Provider | Kind | Requires | Cost | Quality | Offline |
|---|---|---|---|---|---|
cli-anything-musescore |
harness-cli | MuseScore installed | free | sota | yes |
music21 |
python | pkg | free | high | yes |
mido |
python | pkg | free | good | yes |
abjad |
python | pkg | free | high | yes |
ai.gen-asset — AI-generated art/audio for games
| Provider | Kind | Requires | Cost | Quality | Offline |
|---|---|---|---|---|---|
cli-anything-comfyui |
harness-cli | ComfyUI installed | free | high | yes |
jimeng |
public-cli | bin | metered | high | no |
diffusers |
python | pkg + weights | free | good | yes |
replicate |
python | REPLICATE_API_TOKEN |
metered | high | no |
| Scenario GG | api | SCENARIO_API_KEY |
paid | sota | no |
| Leonardo AI | api | LEONARDO_API_KEY |
paid | high | no |
| OpenAI GPT-Image-1 | api | OPENAI_API_KEY |
metered | sota | no |
| Stability | api | STABILITY_API_KEY |
metered | high | no |
playtest.agent — agent-driven play / testing
| Provider | Kind | Requires | Cost | Quality | Offline |
|---|---|---|---|---|---|
cli-anything-slay-the-spire-ii |
harness-cli | StS II + bridge mod | free | sota | yes |
gymnasium envs |
python | pkg | free | high | yes |
Headless game + scripted input (e.g. Godot --headless with GUT) |
harness-cli | Godot | free | good | yes |
Distinctive capability — very few agent stacks can drive a live GUI game loop.
build.package — package a game binary / bundle
| Provider | Kind | Requires | Cost | Quality | Offline |
|---|---|---|---|---|---|
cli-anything-godot (export presets) |
harness-cli | Godot export templates | free | sota | yes |
pyinstaller (pygame/arcade) |
python | pkg | free | good | yes |
butler (itch packager) |
native | binary | free | high | yes |
publish.store — upload a build to a store
| Provider | Kind | Requires | Cost | Quality | Offline |
|---|---|---|---|---|---|
steamcmd |
native | binary + Steam account + app ID | paid (fee) | sota | no |
butler (itch.io) |
native | binary + ITCH_API_KEY |
free | high | no |
| Epic Games Services | api | EPIC_DEV_TOKEN |
paid | high | no |
| Google Play Developer | api | PLAY_CONSOLE_KEY + service account |
paid | high | no |
| App Store Connect | api | APP_STORE_CONNECT_KEY |
paid | high | no |
Known gap — no harness-level abstraction; escalate via the suggest-to-user template with platform-specific preflight.
telemetry.ingest — gameplay analytics / crash reports
| Provider | Kind | Requires | Cost | Quality | Offline |
|---|---|---|---|---|---|
sentry |
public-cli | bin + SENTRY_DSN |
free-paid | high | no |
posthog |
python | pkg + POSTHOG_API_KEY |
free-paid | high | no |
| GameAnalytics | api | GAMEANALYTICS_KEY |
free | good | no |
| Unity Analytics | api | Unity project token | metered | high | no |
| PlayFab | api | PLAYFAB_TITLE_KEY |
metered | high | no |
Recipes
-
godot-jam-game— minimal end-to-end for a game jam. Uses:game.engine,asset.2d,asset.audio,build.package, (optionalpublish.store). -
agent-bot— train / evaluate an agent against an existing game. Uses:playtest.agent,telemetry.ingest. -
ai-indie-short— AI-generated art + simple engine loop. Uses:ai.gen-asset,asset.2d,game.engine,asset.audio,build.package. -
steam-release— ship to Steam with crash reporting. Uses:build.package,publish.store,telemetry.ingest. -
music-driven-game— composed score integrated with gameplay. Uses:asset.notation,asset.audio,game.engine. -
reality-to-game— photogrammetry asset → import → ship. Uses: (S3photogrammetry.reconstruct),asset.3d,game.engine,build.package.
Known gaps
publish.store— Steam/itch/console wrappers are native-only; escalate with explicit credentials.game.enginefor Unity/Unreal — only Godot harness exists.telemetry.ingest— Sentry works; no first-party for GameAnalytics/PlayFab.asset.notation— uniquely strong (MuseScore) but rarely used in practice; keep as a differentiator.
Agent guidance
- Start in Godot unless the user has explicitly asked for Unity/Unreal — it's the only engine we harness.
- Keep asset pipelines deterministic — re-runnable seeds for
ai.gen-asset, versioned source.aseprite/.kritafiles, scriptable Blender bakes. playtest.agentneeds a bridge. Most commercial games lack API access; agents should ask the user if modding is permitted before attempting.- Version builds immediately.
build.packageoutput goes intobuilds/<version>/with a manifest sopublish.storehas deterministic uploads. - Don't auto-publish.
publish.storemust always be gated behind explicit user confirmation — uploading a broken build is expensive to roll back.
Use this skill
Connect your agent to the Skill Store MCP server and ask for it by ref: hkuds/cli-hub-matrix-game-development-42847999949.
Details
- Publisher
- hkuds
- Category
- Creative & Media › Games
- License
- Apache-2.0
- Updated
- 2026-09-22
References
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