# Build Mobile Threejs Games

> Build, tune, or test a Three.js game for mobile web.

Build, tune, or test a Three.js game for mobile web. Use for touch movement, action controls, target selection, touch inventory, safe areas, portrait/landscape layouts, responsive HUD, battery/performance budgets, and real mobile browser QA.

- Page: https://ss33.ai/skills/mengto/build-mobile-threejs-games-12275024738
- Publisher: mengto
- Category: [Creative & Media](https://ss33.ai/skills/category/creative-and-media-0j3x01) › [Games](https://ss33.ai/skills/category/creative-and-media-0j3x01/games-gpt7ue)
- License: MIT
- Source: https://github.com/mengto/skills/blob/398cd41c86ba42fbb30e944ae507f463648f08b7/agent-skills/game-development/build-mobile-threejs-games/SKILL.md

## Skill

SKILL.md: https://ss33.ai/api/v1/ss33/download/mengto/build-mobile-threejs-games-12275024738

# Build Mobile Three.js Games

Treat mobile as a primary control and performance surface.

## Controls

Provide a clear movement control, reachable primary actions, target selection, cancel/reset paths, and non-drag alternatives for inventory. Keep controls out of unsafe areas, avoid overlapping action zones, and show feedback for held, unavailable, and queued actions.

## Responsive HUD

Design for representative portrait and landscape viewports. Keep vital status, target data, inventory, tooltips, and dialogs legible without covering the playfield. Support orientation changes without resetting gameplay state.

## Performance and QA

Use device-appropriate quality defaults and adaptive decorative effects. Test touch targets, multi-touch, long sessions, audio unlock, pause/background return, reduced motion, low-end quality, and actual mobile-size viewports in the repository-approved browser.
