# Webgl Horizontal Parallax

> A horizontal-scroll WebGL gallery (Three.js): frames glide sideways with lerp smoothing and each…

A horizontal-scroll WebGL gallery (Three.js): frames glide sideways with lerp smoothing and each image parallaxes its texture (UV shift) by its position in the viewport.

- Page: https://ss33.ai/skills/nexu-io/webgl-horizontal-parallax-936549167
- Publisher: nexu-io
- Category: [Creative & Media](https://ss33.ai/skills/category/creative-and-media-0j3x01) › [3D](https://ss33.ai/skills/category/creative-and-media-0j3x01/3d-qi7csu)
- License: MIT
- Source: https://github.com/nexu-io/open-design/blob/78d5637cb49da07e81314d1544b5fc6d37c95084/plugins/_official/examples/webgl-horizontal-parallax/SKILL.md

## Skill

SKILL.md: https://ss33.ai/api/v1/ss33/download/nexu-io/webgl-horizontal-parallax-936549167

# Horizontal Parallax Gallery

Produce a single self-contained `index.html` — A horizontal-scroll WebGL gallery (Three.js): frames glide sideways with lerp smoothing and each image parallaxes its texture (UV shift) by its position in the viewport.

## Why this is a powered artifact

OpenDesign detects `getContext('webgl2')` / heavy WebGL and renders this file in **powered preview** (a cross-origin-isolated iframe). The full GPU + scroll pipeline runs; no opaque-sandbox workarounds are needed.

## Resource map

```
webgl-horizontal-parallax/
├── SKILL.md          ← you're reading this
├── example.html      ← the complete, working artifact (READ FIRST)
└── (assets, if any)
```

## Credits / attribution

- effect: David Faure / Codrops (MIT)
- imagery: Original (AI-generated)

Keep any bundled LICENSE and on-screen credit intact. Replace imagery only with license-clean assets (original / AI, Lummi.ai, Unsplash/Pexels — never scraped imagery).
