# Roblox Tooling

> Use when setting up or fixing Roblox tooling: Rojo, Wally, pesde, Selene, StyLua, Lune, Rokit, lu…

Use when setting up or fixing Roblox tooling: Rojo, Wally, pesde, Selene, StyLua, Lune, Rokit, luau-lsp, tests, or CI/CD.

- Page: https://ss33.ai/skills/tabooharmony/roblox-tooling-55227716146
- Publisher: tabooharmony
- Category: [Software Development](https://ss33.ai/skills/category/software-development-t44z8z) › [Developer docs & tooling](https://ss33.ai/skills/category/software-development-t44z8z/developer-docs-and-tooling-nich6w)
- License: MIT
- Source: https://github.com/tabooharmony/roblox-brain/blob/ceee4aaa5004502e2a51d78b3c33bba44d84742b/skills/tools/roblox-tooling/SKILL.md

## Skill

SKILL.md: https://ss33.ai/api/v1/ss33/download/tabooharmony/roblox-tooling-55227716146

# roblox tooling

## When to Load

Load for filesystem workflows, tool/package pins, linting, sourcemaps, and CI.

## Quick Reference

- Rojo when files own the truth; Wally for manifests+lockfile (explicit realm). Pin tools via the project's manager; new projects lead with Rokit (Aftman archived, reads `aftman.toml`).
- Selene + StyLua check-mode in CI (no silent rewrites); Lune for standalone Luau; Rojo sourcemap for editor tooling.
- CI gates on parsed results and counts, not exit codes; split logic/file/HTTP/engine suites (full.md).

**Source-of-truth first.** Know Studio vs files before editing; never assume sync. `rojo syncback` pulls saved-place edits, not live two-way sync — dry-run first. Don't impose optional tools. TestEZ archived: keep where used.

**Script writes from plugin/MCP** go through `ScriptEditorService:UpdateSourceAsync` (raw `.Source` writes can clobber an open editor) + one `ChangeHistoryService` recording per bounded mutation. Script Sync conflicts resolve as Keep Studio vs Keep Disk — never assume either side wins. See full.md §§1b–1d.

**Details:** `references/full.md` (setup, file layout, CI examples).
