Skill Store 33

Godot Genre Fighting

Expert blueprint for fighting games including frame data (startup/active/recovery frames, advanta…

by thedivergentai

The skill

Expert blueprint for fighting games including frame data (startup/active/recovery frames, advantage on hit/block), hitbox/hurtbox systems, input buffering (5-10 frames), motion input detection (QCF, DP), combo systems (damage scaling, cancel hierarchy), character states (idle/attacking/hitstun/blockstun), and rollback netcode. Based on FGC competitive design. Trigger keywords: fighting_game, frame_data, hitbox_hurtbox, input_buffer, motion_inputs, combo_system, rollback_netcode, cancel_system, advantage_frames.

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Use this skill

Connect your agent to the Skill Store MCP server and ask for it by ref: thedivergentai/godot-genre-fighting-11603387650.

Markdown version

Details

Publisher
thedivergentai
Category
Software Development › Misc
Updated
2026-10-16

References

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