# Godot Genre Roguelike

> Expert blueprint for roguelikes including procedural generation (Walker method, BSP rooms), perma…

Expert blueprint for roguelikes including procedural generation (Walker method, BSP rooms), permadeath with meta-progression (unlock persistence), run state vs meta state separation, seeded RNG (shareable runs), loot/relic systems (hook-based modifiers), and difficulty scaling (floor-based progression). Use for dungeon crawlers, action roguelikes, or roguelites. Trigger keywords: roguelike, procedural_generation, permadeath, meta_progression, seeded_RNG, relic_system, run_state.

- Page: https://ss33.ai/skills/thedivergentai/godot-genre-roguelike-56449994796
- Publisher: thedivergentai
- Category: [Creative & Media](https://ss33.ai/skills/category/creative-and-media-0j3x01) › [Games](https://ss33.ai/skills/category/creative-and-media-0j3x01/games-gpt7ue)
- Source: https://github.com/thedivergentai/game-dev-agentic-skills/blob/db004d74c40686ca2f7a35fe067b119a9cda593e/skills/godot-genre-roguelike/SKILL.md

## Skill

This skill's licence does not allow redistribution, so the store does not serve its text. Get it from the author: https://github.com/thedivergentai/game-dev-agentic-skills/blob/db004d74c40686ca2f7a35fe067b119a9cda593e/skills/godot-genre-roguelike/SKILL.md
