# Godot Genre Stealth

> Expert blueprint for stealth games (Splinter Cell, Hitman, Dishonored, Thief) covering AI detecti…

Expert blueprint for stealth games (Splinter Cell, Hitman, Dishonored, Thief) covering AI detection systems, vision cones, sound propagation, alert states, light/shadow mechanics, and systemic design. Use when building stealth-action, tactical infiltration, or immersive sim games requiring enemy awareness systems. Keywords vision cone, detection, alert state, sound propagation, light level, systemic AI, gradual detection.

- Page: https://ss33.ai/skills/thedivergentai/godot-genre-stealth-46112294240
- Publisher: thedivergentai
- Category: [Software Development](https://ss33.ai/skills/category/software-development-t44z8z) › [Languages & frameworks](https://ss33.ai/skills/category/software-development-t44z8z/languages-and-frameworks-rgvrso)
- Source: https://github.com/thedivergentai/game-dev-agentic-skills/blob/db004d74c40686ca2f7a35fe067b119a9cda593e/skills/godot-genre-stealth/SKILL.md

## Skill

This skill's licence does not allow redistribution, so the store does not serve its text. Get it from the author: https://github.com/thedivergentai/game-dev-agentic-skills/blob/db004d74c40686ca2f7a35fe067b119a9cda593e/skills/godot-genre-stealth/SKILL.md
