Skill Store 33

Game Ui Ux

Design and review an engine-neutral game UI/UX contract for HUDs, menus, inventories, shops, maps…

by akillness

The skill

Design and review an engine-neutral game UI/UX contract for HUDs, menus, inventories, shops, maps, settings, overlays, tutorials, notifications, and controller flows. Use when a game interface must define player decisions, information hierarchy, persistent versus contextual HUD state, screen-stack behavior, keyboard/gamepad/touch input, focus order, back behavior, safe areas, responsive layout, scalable text, localization, accessibility, event-driven data binding, or cross-device verification; when the user asks for game UI design, game UI UX, HUD usability, controller navigation, or Three.js game UI planning; or when a mockup must be reconciled with a real runtime. Produce and validate `game-ui-contract.json`, then route visual concepts and engine widgets to their specialist skills.

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Use this skill

Connect your agent to the Skill Store MCP server and ask for it by ref: akillness/game-ui-ux-40759300232.

Markdown version

Details

Publisher
akillness
Category
Software Development › Frontend & UI
Updated
2026-10-17

References

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