Game Ui Ux
Design and review an engine-neutral game UI/UX contract for HUDs, menus, inventories, shops, maps…
by akillness
The skill
Design and review an engine-neutral game UI/UX contract for HUDs, menus, inventories, shops, maps, settings, overlays, tutorials, notifications, and controller flows. Use when a game interface must define player decisions, information hierarchy, persistent versus contextual HUD state, screen-stack behavior, keyboard/gamepad/touch input, focus order, back behavior, safe areas, responsive layout, scalable text, localization, accessibility, event-driven data binding, or cross-device verification; when the user asks for game UI design, game UI UX, HUD usability, controller navigation, or Three.js game UI planning; or when a mockup must be reconciled with a real runtime. Produce and validate `game-ui-contract.json`, then route visual concepts and engine widgets to their specialist skills.
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Use this skill
Connect your agent to the Skill Store MCP server and ask for it by ref: akillness/game-ui-ux-40759300232.
Details
- Publisher
- akillness
- Category
- Software Development › Frontend & UI
- Updated
- 2026-10-17
References
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