Roblox Tooling
Use when setting up or fixing Roblox tooling: Rojo, Wally, pesde, Selene, StyLua, Lune, Rokit, lu…
by tabooharmony · MIT
The skill
Use when setting up or fixing Roblox tooling: Rojo, Wally, pesde, Selene, StyLua, Lune, Rokit, luau-lsp, tests, or CI/CD.
roblox tooling
When to Load
Load for filesystem workflows, tool/package pins, linting, sourcemaps, and CI.
Quick Reference
- Rojo when files own the truth; Wally for manifests+lockfile (explicit realm). Pin tools via the project's manager; new projects lead with Rokit (Aftman archived, reads
aftman.toml). - Selene + StyLua check-mode in CI (no silent rewrites); Lune for standalone Luau; Rojo sourcemap for editor tooling.
- CI gates on parsed results and counts, not exit codes; split logic/file/HTTP/engine suites (full.md).
Source-of-truth first. Know Studio vs files before editing; never assume sync. rojo syncback pulls saved-place edits, not live two-way sync — dry-run first. Don't impose optional tools. TestEZ archived: keep where used.
Script writes from plugin/MCP go through ScriptEditorService:UpdateSourceAsync (raw .Source writes can clobber an open editor) + one ChangeHistoryService recording per bounded mutation. Script Sync conflicts resolve as Keep Studio vs Keep Disk — never assume either side wins. See full.md §§1b–1d.
Details: references/full.md (setup, file layout, CI examples).
Use this skill
Connect your agent to the Skill Store MCP server and ask for it by ref: tabooharmony/roblox-tooling-55227716146.
Details
- Publisher
- tabooharmony
- Category
- Software Development › Developer docs & tooling
- License
- MIT
- Updated
- 2026-10-14
References
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