Generative AI for Gaming
Layer writes skills for generative AI work on game and entertainment assets, covering concept art, key art, in-game characters, environments and UI icons, video and animation, and 3D and audio through the Layer platform. Their skills also cover reference sets for keeping a studio's look consistent, porting existing node-graph pipelines into Layer workflows, and checking generated output against quality rules before delivery. A notable thread across the set is the attention to production concerns such as cost, consistency across many images, and editing existing assets in Photoshop.
Skills
15 skills · 8 stars · MIT
Inpaint, Extend and Upscale Images in Photoshop and PhotoCraft Mask-based edits, extensions, background removal and upscaling that leave the rest untouched.
Layer Use when generating or editing game and entertainment assets on Layer through MCP: images, video,…
Layer 3D Use when producing 3D assets with Layer: generating a mesh from text or an image, retopologising…
Layer Art Direction Use when a Layer brief needs a direction before generating at volume: exploring a look with a moo…
Layer Audio Use when generating audio with Layer: sound effects for a game or trailer, music and background t…
Layer Game Assets Use when producing in-game art with Layer: characters, heroes, NPCs, enemies and mascots, environ…
Layer Image Use when generating a still image with Layer: concept art, key art, illustrations, marketing imag…
Layer Pixel Art Use when making pixel art with Layer: sprites, retro game characters, pixel icons, pixel tiles, o…
Layer Quality Use when judging Layer output before it ships: scoring generated files against a workspace's outp…
Layer Reference Sets Use when a look must hold across many Layer generations: training a custom style or LoRA on a stu…
Layer Textures Use when generating a texture with Layer that must repeat without a visible seam: ground, terrain…
Layer Video Use when generating video with Layer: text-to-video, animating a still image, extending a clip, a…
Layer Video Timeline Use when assembling assets a user already has into one finished video with Layer: sequencing clip…
Layer Workflow Import Use when bringing a workflow built in another tool into Layer: an exported workflow file, a node-…
Layer Workflows Use when running a saved Layer Blueprint workflow rather than a single generation: discovering wh…