Rehan-remade publishes skills that let an AI agent mod PC games it is given: researching a game's modding community on the open web, recon of engine, version and anti-cheat before any code is written, reverse engineering of .NET, IL2CPP, Java and native binaries, and launching and driving the running game to test changes. The skills also cover asset pipelines that convert generated art into engine-ready sprites and textures, cross-game mashups and total conversions, and a shared knowledge base of field notes on how individual games were modded.
Universal Modder
12 skills · 9,471 stars · MIT
Asset Pipeline Turn generated or hand-made art into exactly what a game engine loads.
Fal Assets Generate game assets with fal (fal.ai) through the fal MCP server, the `um fal` CLI (REST) or `fa…
Game Automation Launch, see and drive a real game so an agent can test its own mods.
Game Recon Figure out how a specific installed game can be modded, before writing any mod code.
Game Research Websearch Research a game, engine or modding technique on the open web with archive-aware, rate-limit-safe…
Mashup Mods Build cross-game mashups and total conversions, the "Minecraft inside Elden Ring" or "skateboardi…
Mod Any Game Mod a PC game the user owns, taking an idea to working in the real game and recorded.
Port A Mod Port an existing mod to a newer game version or another mod loader while keeping its behaviour, v…
Publish Mod Package and release a finished game mod.
Reverse Engineering Read how a game actually works so a mod can hook it.
Share Field Notes Search and contribute to the shared AI-modding knowledge base, where field notes record how speci…
Showcase Video Record and cut a short showcase video of a game mod, or a compilation of clips, ready to post on…