Rob Lee's skills help an AI agent work in Blender across the full 3D pipeline, including keyframe and Graph Editor animation, mesh modeling with clean topology, UV unwrapping, Principled BSDF materials built through the bpy API, three-point lighting, and Cycles and Eevee renders run headless from the command line. His most-used skills also cover matching a render to a reference image through color and brightness measurement, and building orbital HUD and aura effects around a subject.
Cc Blender Skill
31 skills · 145 stars · MIT
Animation Quality Gate Validate Blender animation attempts before accepting them by rendering contact sheets, checking s…
Atlas Uv Fitting Detect texture-atlas regions and map each source part to its own UV rectangle or projected UV sur…
Blender Animation Animate objects, cameras, lights, and properties in Blender — keyframes, F-curves, easing (Bezier…
Blender Cameras Set up Blender cameras with cinematic intent — focal length, depth of field (f-stop / focus objec…
Blender Export Export Blender scenes to glTF/GLB (web/AR), FBX (game engines), OBJ (universal), USD (VFX pipelin…
Blender Lighting Light Blender scenes professionally — three-point setups, HDRI environments, studio/cinematic/dra…
Blender Materials Create and assign PBR materials in Blender via Principled BSDF — metals, glass, plastic, fabric,…
Blender Modeling Create and edit 3D meshes in Blender — primitives, hard-surface modeling, mesh operators, modifie…
Blender Pro Workflow End-to-end production workflow guidance for Blender — the order to assemble scenes (block-out → c…
Blender Rendering Render Blender scenes with the right engine and settings — Cycles for photoreal, EEVEE for speed/…
Blender Skill Harmonizer Harmonize multiple Blender skills into a coherent pipeline with clear activation precedence, hand…
Blender Uv Texturing UV unwrap, atlas-map, project textures, use alpha decals, bake maps/lightmaps, and prepare textur…
Closed Surface Uv Coverage Ensure textures and decals cover all visible surfaces of a closed or extruded Blender asset, espe…
Contour To Mesh Build Blender mesh surfaces directly from extracted 2D contours/masks instead of approximate prim…
Fit Repair Optimizer Turn multiview fit reports into a sequential or parallel repair queue for aligning Blender produc…
Landmark Fit Repair Validate and repair source-locked Blender models using named landmarks such as leaf tips, shell c…
Mascot Logo Reconstruction Orchestrate a fail-gated, source-locked Blender reconstruction of mascots, logos, brand avatars,…
Multiview Constraint Solver Determine whether front/side/back/top reference templates can be satisfied by one rigid 3D Blende…
Multiview Fit Loop Closed-loop compare-adjust-repeat workflow for fitting Blender models to supplied front/side/back…
Orbital Hud Motion Create tasteful circular/orbital HUD and aura animations around a Blender subject using source-de…
Orthographic Registration Register front, side, back, and top orthographic reference views into a shared Blender coordinate…
Quality Refinement Autoloop Run a self-refinement loop when a Blender result is subpar, user expectations are not met, valida…
Reference Analysis Validator Measure and validate supplied reference images, wireframes, texture atlases, and Blender renders…
Reference Look Calibration Calibrate Blender materials, lighting, camera crop, emission/glow, color management, and aura/HUD…
Reference To 3D Reconstruct Blender models from supplied reference sheets, branding templates, texture atlases, o…
Source Part Segmentation Segment overlapping visual parts from source images, wireframes, texture atlases, and decals befo…
Text To Blender Drive Blender from natural language: create or edit 3D models, materials, lighting, cameras, rend…
Texture Driven Mesh Fitting Reshape source-locked mesh boundaries so the geometry fits texture-atlas or decal contours 1:1 be…
Texture State Animation Design and validate texture-state transitions for Blender animations without ugly whole-image cro…
Wireframe To 3D Convert 2D orthographic wireframe PNG drawings to 3D Blender models exported as glTF/GLB.
Wireframe To 3D Convert 2D orthographic wireframe PNG drawings to 3D Blender models exported as glTF/GLB.
Other skills
6 skills
Create keyframe animations in Blender with the Graph Editor Animate objects and characters in Blender using keyframes and f-curves.
Model 3D meshes in Blender: workflows and topology tips Step-by-step mesh modeling in Blender, from blockout to clean topology.
Set up three-point lighting and exposure in Blender Light Blender scenes with three-point rigs and tuned exposure settings.
Blender UV Texturing Unwrap UVs and apply textures
Create and assign Blender materials and shaders with Python Build Principled BSDF materials and assign them to objects in Blender.
Render 3D scenes with Blender Cycles and Eevee from the command line Set up Blender render engines, samples, resolution and output, then run batch renders.