Unity Technologies publishes skills that help an AI agent work inside Unity, covering project setup, voice chat with Vivox, LevelPlay ad mediation, Unity IMGUI editor tooling, custom Shader Graph nodes, and WebGL and WebGPU build optimization. The skills also let an agent drive a live Unity Editor or Player to recompile, run tests and audit a project, and include a sprite-analysis tool for grid-based color distribution.
Skills
34 skills · 1,219 stars · NOASSERTION
2D Pixel Perfect Sets up, diagnoses, and fixes pixel perfect 2D rendering with PixelPerfectCamera in URP or Built-in.
Asset Transformer Toolkit Imports 3D models and point clouds with Asset Transformer Toolkit (formerly Pixyz), and creates,…
Audio Setup Mixers Routes Audio Sources into existing Audio Mixer Groups, classifying each source by what it plays.
Build Gtk Builds node-based Editor tools with Unity Graph Toolkit (GTK) on Unity 6.6+: graphs, nodes, ports…
Build Live Game Builds and operates live games with Unity Services.
Create 2D Physics Creates and fixes Unity 2D physics in both systems, 2D Physics Core and the legacy Rigidbody 2D s…
Create Tile Palette Or Rule Tiles Create a 2D tile palette from sprites or textures, or make tiles change based on their neighbours.
Generate Editor Search Query Generates Unity Search queries and opens the Search window to find assets or scene objects.
Implement In App Purchases Implements, configures, and debugs Unity In-App Purchases, including subscriptions, receipt valid…
Initialize Ai Navigation Sets up and configures Unity AI Navigation, including NavMesh surfaces, agents, obstacles, and li…
Levelplay Unity Integration Integrates the LevelPlay ad mediation SDK via the Ads Mediation package.
Localization Sets up and configures Unity Localization, including locales, String and Asset Tables, and CJK fo…
Manage Sprite Atlas Manages SpriteAtlas assets through a prebuild pipeline, covering master and variant atlases, pack…
Migrate Birp To Urp Plans, executes, and troubleshoots migration from the Built-in Render Pipeline to URP.
New Unity Project Guides creating a new Unity project, gathering concept, platforms, and monetization before settin…
Optimize Audio Optimizes audio memory, CPU cost, and playback quality through import settings and mixer configur…
Optimize Text Mesh Pro Optimizes TextMeshPro rendering, memory, and font setup, including font asset stacks, fallback at…
Optimize Web Optimizes Unity WebGL and WebGPU builds for smaller downloads and faster load.
Physics 3D Collision Diagnoses 3D PhysX collision and trigger problems.
Project Auditor Fixes Instructions for how to use Project Auditor to find and fix a list of issues.
Setup Multiplayer Services Guides real-time online multiplayer with Unity Multiplayer Services.
Setup Vivox Voice Chat Adds and configures in-game voice and text chat with Unity Vivox.
Shader Graph Create Custom Node Generates custom Shader Graph nodes from HLSL code.
Sprite Editor Edits Unity sprite rectangles, borders, pivots, outlines, and slicing by generating C# scripts.
Sprite Segment 3X3Grid Segments a Sprite texture into a 3x3 grid and outputs a pattern of cells matching the center cell…
Ui Routes Unity UI requests to the right framework skill (UI Toolkit, uGUI, or IMGUI) and answers UI…
Ui Imgui Generates and modifies Unity IMGUI editor code such as EditorWindows, custom Inspectors, Property…
Ui Ugui Understands, edits, and generates Unity uGUI Canvas hierarchies, RectTransforms, Layout Groups, a…
Ui Uitk Understands, edits, and generates Unity UI Toolkit UXML and USS with flex layouts.
Unity Cli Controls the Unity Editor and projects from the command line, driving a running Editor to edit sc…
Unity Package Management Adds, removes, upgrades, and discovers Unity (UPM) packages from outside the Editor.
Unity Pipeline Drives a running Unity Editor or dev Player through the unity-pipeline package — recompile, run t…
Urp Postprocessing Sets up, configures, and debugs URP post-processing with the Volume framework.
Validate Urp Render Graph Renderer Feature Reviews a Unity 6 URP ScriptableRendererFeature that uses the Render Graph API, checking resource…